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Art Institute of Vancouver,
Vancouver, BC 2005
Game Art and Design
Douglas College, New Westminster,
BC
1999 - 2002
Computer Information Technology |
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CIS Vancouver
Invictus
(IMDB)
Houdini layout artist
2009
May to present
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Responsible for staging shots and plotting
actions for the film using Houdini.
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Manipulating point data from massive for
character and character assets for shots.

Invictus
(IMDB)
Character modeler 2009
Feb to
2009 May
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Responsible for modeling creation for
character and props.
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Creating high res models up to a feature film
quality level.
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Creating wide range of characters to be
compiled into massive.
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Creating morph target for animation purpose.
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Creating 3d mo cap suits.

Bardel Entertainment
Zekes Pad
Lead location technical director 2008 Jan to
2008 DEC
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Responsible for model/texture creation for environments and props.
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Solved any technical production
issues, especially those related to environment, lighting and rendering.
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Participate in
pre-production planning to determine and address technical
design requirements and issues.
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Work with department leads and director to create wide range
of environments.
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Establish the lighting rig for environments.
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Prepare and organize environment assets for outsourcing
purpose.
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Mentor and train others in areas of expertise.

Viva Pinata
Environment Technical
Director 2006 July to
2007 Dec
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Solved technical production
issues, especially those related to lighting and rendering.
- Create
environment sets and lighting rig for one-off shots.
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Modeled and textured various
environment assets.
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Participated in
pre-production planning to determine and address technical
design requirements and issues.
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Created lighting rigs to
match provided colour keys.
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Mentored and trained others
in areas of expertise.
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Excelled as a team player
and strive to maximize team/department performance.
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Performed special tasks as
assigned.

Viva Pinata
Lead Render Wrangler
2006 April to 2006 July
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Ensured the
flow of rendered images from the lighting department to the
compositing department.
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Acted as a
quality control, spotting mistakes before they compound.
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Worked under the direction of
the Senior Technical Director. Maintains
the aesthetic, creative and technical quality standards of
Bardel
Entertainment.
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