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(604) 721-1404 timyang@shaw.ca |
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Objective: |
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A creative 3D artist seeking to utilize
his skills, to meet, and to work
with talented individuals who share the same vision and passion
in CG Industry. |
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Technical Skills: |
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- Maya
- SoftImage XSI
- Houdini
- Zbrush
- Mudbox
- Cyslice
- Photoshop
- AfterEffect
- Shake
- Unreal Editor
- Linux
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Education: |
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Art Institute of Vancouver,
Vancouver, BC 2005
Game Art and Design
Douglas College, New Westminster,
BC
1999 - 2002
Computer Information Technology |
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Experience: |
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RainMaker Entertainment Inc. |
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Maxsteel (DVD Feature) |
2009 Nov - Present |
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CG Modelling/Texturing Artist |
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- Create desired surface look
and feel for characters, props and environments as assigned
by Modeling Supervisor.
- Establishes the look and
qualities of characters, props and environments with direction from
Surfacing Supervisor and Art Director.
- Spot and solve creative and
technical issues
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CIS Vancouver |
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Invictus
(IMDB) |
2009 May - Nov |
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Houdini Artist - (Crowd Simulation) |
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Work with various departments to ensure data
being provided received and meets the quality and technical
needs of the relevant.
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Troubleshoot and where possible fix issues
before a scene is sent to other departments.
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As appropriate, develop techniques to ensure
the requested animated geometry will integrate into a
photorealistic environment.
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Respond quickly to notes from the VFX/DFX or
CG Supervisors before or during dailies to ensure best
quality is maintained.
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Optimize scenes to ensure best throughput of
data.
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CIS Vancouver |
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Invictus
(IMDB) |
2009 Feb - June |
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CG Character Artist |
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Responsible for modeling creation for
character and props.
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Creating high res models up to a feature film
quality level.
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Creating wide range of characters to be
compiled into massive.
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Creating morph target for animation purpose.
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Creating 3d mo cap suits.
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Bardel Entertainment Inc. |
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ZEKE'S PAD |
2008 Jan - 2008 Dec |
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Lead Location Technical Director |
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Responsible for model/texture creation for environments and props.
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Solved any technical production
issues, especially those related to environment, lighting and rendering.
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Participate in
pre-production planning to determine and address technical
design requirements and issues.
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Work with department leads and director to create wide range
of environments.
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Establish the lighting rig for environments.
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Prepare and organize environment assets for outsourcing
purpose.
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Mentor and train others in areas of expertise.
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Bardel Entertainment Inc. |
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Viva Pinata |
2006 July - 2007 Dec |
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Environment Technical Director |
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Solved technical production
issues, especially those related to lighting and rendering.
- Create
environment sets and lighting rig for one-off shots.
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Modeled and textured various
environment assets.
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Participated in
pre-production planning to determine and address technical
design requirements and issues.
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Created lighting rigs to
match provided colour keys.
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Mentored and trained others
in areas of expertise.
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Excelled as a team player
and strive to maximize team/department performance.
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Performed special tasks as
assigned.
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Bardel Entertainment Inc. |
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Viva Pinata |
2006 Apr - 2007 July |
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Render Wrangler |
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Ensured the
flow of rendered images from the lighting department to the
compositing department.
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Acted as a
quality control, spotting mistakes before they compound.
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Worked under the direction of
the Senior Technical Director. Maintains
the aesthetic, creative and technical quality standards of
Bardel
Entertainment.
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All content on
Tims3d.com is Copyright © 2009 Tim Yang unless stated otherwise.
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