(604) 721-1404  timyang@shaw.ca
   
       
   
 
   
       
    Objective:    
   

A creative 3D artist seeking to utilize his skills, to meet, and to work with talented individuals who share the same vision and passion in CG Industry.

   
         
    Technical Skills:    
   
  • Maya
  • Houdini
  • Zbrush
  • Mudbox
  • Cyslice
  • Photoshop
  • AfterEffect
  • Shake
  • Unreal Editor
  • XNormal
  • UVLayout
  • CrazyBump
  • Linux
  • Spider Render Manager
   
    Education:    
   

Art Institute of Vancouver, Vancouver, BC                                         2005

Game Art and Design

 

Douglas College, New Westminster, BC                                            1999 - 2002

Computer Information Technology

   
       
    Experience:    
   

CIS Vancouver

Invictus (IMDB)

Houdini layout artist                                                  2009 May to present

  • Responsible for staging shots and plotting actions for the film using Houdini.
  • Manipulating point data from massive for character and character assets for shots.

Invictus (IMDB)

Character modeler                                                     2009 Feb to 2009 May

  • Responsible for modeling creation for character and props.
  • Creating high res models up to a feature film quality level.
  • Creating wide range of characters to be compiled into massive.
  • Creating morph target for animation purpose.
  • Creating 3d mo cap suits.

Bardel Entertainment

Zekes Pad

Lead location technical director                               2008 Jan to 2008 DEC

  • Responsible for model/texture creation for environments and props.
  • Solved any technical production issues, especially those related to environment, lighting and rendering.
  • Participate in pre-production planning to determine and address technical design requirements and issues.
  • Work with department leads and director to create wide range of environments.
  • Establish the lighting rig for environments.
  • Prepare and organize environment assets for outsourcing purpose.
  • Mentor and train others in areas of expertise.

Viva Pinata

Environment Technical Director                                2006 July to 2007 Dec

  • Solved technical production issues, especially those related to lighting and rendering.
  • Create environment sets and lighting rig for one-off shots.
  • Modeled and textured various environment assets.
  • Participated in pre-production planning to determine and address technical design requirements and issues.
  • Created lighting rigs to match provided colour keys.
  • Mentored and trained others in areas of expertise.
  • Excelled as a team player and strive to maximize team/department performance.
  • Performed special tasks as assigned.

Viva Pinata

Lead Render Wrangler                                                2006 April to 2006 July

  • Ensured the flow of rendered images from the lighting department to the
    compositing department.
  • Acted as a quality control, spotting mistakes before they compound.
  • Worked under the direction of the Senior Technical Director. Maintains
    the aesthetic, creative and technical quality standards of Bardel

    Entertainment.
   
       
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