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My name is Tim Yang, I'm currently working at Image Engine as an modelling/texturing artist.
When I was growing up I love reading comic books and playing video games. Since then I have always enjoyed drawing comics and creating art work. After a year studying computer science I decided to pursue my passion in art and enrolled in the Art Insitute game art and design program.
I have over 9 years of experiences working in the film/animation industry. I was very lucky to be involved in a variety of projects including feature films, game cinematics and tv animation series.
I have a strong artistic sense and tehincal skills in various softwares. I have a great eye on both organic and hardsurface model and textures. I'm proficient in using various modelling, sculpting and texturing softwares, such as Maya, zbrush and Mari.
Thank you for visiting my website and I hope you like the work that are showcased here, if you have any questions or simply wants to chat feel free to e-mail me or add me on linkedin.
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